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Richard Wilkinson has written the scores to feature films Heathen and Darkest Day, along with a host of other film and television projects.

In the game world, he’s worked on videogames like Guitar Hero, Singstar & Sony’s recent virtual reality collaboration with Chainsmokers, and has written the music for games like Smoke & Sacrifice,  Supernauts, Mogees Play and Castle Creeps

 

music


Narcos – The Game

I’m working on this one at the moment – recording sessions in early 2019, and the game should be out later in the year for all major platforms.


Sea Life Centre, Sydney 

Full video on the way! A suite of playful, diverse orchestral music written to underscore the Sydney Aquarium’s new Great Barrier Reef exhibit


Smoke & Sacrifice 

This is a gorgeous adventure game, set in a retro-future post apocalypse world. At its heart, a mother looking for her lost child , but a much bigger story unravels along the way. A pan-Asian, folky soundtrack with ambient vibes and some beautiful viola playing  from Bruce White.


Booty Quest 

A mobile game with a Pirate theme – featuring some fantastic fiddle playing by Hannah fisher (Idlewild, King Creosote)


The Gruffalo River Ride, Chessington World of Adventures (2017)

The majority of this ride uses the fantastic original score by René Aubry for the Gruffalo film, but certain sections of the ride needed specific music that couldn’t be edited from the soundtrack, so I was tasked with putting together a few tracks which would complement and augment the original soundtrack


Castle Creeps (2017 Outplay Entertainment)

A mobile tower defense game that I just managed to stop playing for long enough to write the score! Trumpet playing by the fab Sam Ewens – and strings courtesy of http://www.stringsection.co.uk/.


Darkest Day (feature)

This feature film was released in 2015, and used a gritty, indie score
with analog synths, guitars & a small number of live string overdubs
to sweeten the more melodic sections.



more music…

bio

Every piece of music I write – whether it’s for TV, film, computer games or anything else – has some strong element of personality. I’m a big melody guy, so the hook is often a lyrical, melodic through-line – but I’m equally at home starting with a timbre or textural idea if melody isn’t the focus.

 Sampling is a hobby of mine too – I’m always hunting down interesting objects and instruments to record and use in the next project.

I’ve been lucky enough to work with some fantastic instrumental players and sections, down here in Brighton and beyond,  and use them as frequently as projects will allow.

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