I got the chance to do all the audio & sound design as well as the score for this awesome tech demo for improbable. The team really knocked it out the park and made a great, playable experience showcasing the SpatialOS tech. I’d try to explain it but you’re better off just watching the video as they do a nice job there.
I’m one of many people hoping they develop this into a full release, so here’s hoping!
The trailer for the latest game I wrote the music for has now been released. Smoke and Sacrifice is a beautiful, hand-animated story of motherhood and survival, heading to PC, Nintendo Switch, PlayStation 4 and Xbox One in 2018, published by Curve Digital.
It has a lovely art style and aesthetic – a hand-drawn pastoral-steampunk vibe, with East Asian influences woven throughout. You can hear a taste of the music in the trailer, and I’ll write some more about the game once it’s released and I’m allowed to post up some more bits of the soundtrack…
Castle Creeps was released a couple of weeks ago for android and ios. I had the pleasure of writing the music for it, and despite a fairly tight schedule was able to get a couple of live string players and Sam Ewens, a great trumpet player on the score. Turning around a semi-orchestral score in such a short timeframe would have been impossible only fifteen or so years ago, but I was able to do that and get some fab real players to help make it all sound a bit better – thanks to the tech of today.
I also managed to get one of the Castle Creeps themes into the trailer 🙂
The brief was orchestral, but with a playful/light edge and a medieval flavour. Alongside the standard orchestral stuff and the live players, I used some hammered dulcimer, medieval harp and lute as well as a recorder consort. Probably the most fun I had writing music in 2016! It’s had some great reviews so far, with most commenting on how polished and well-done the art & audio style is, and clocked up over 2 million downloads in the first 5 days of release. Not bad…
Here’s a suite I’ve cobbled together for the various levels: